Instructors: David Heinrich Ditter
Event type:
Introductory seminar
Displayed in timetable as:
PS Audio Effekte
Hours per week:
2
Credits:
3,0
Language of instruction:
German/English
Min. | Max. participants:
- | 20
Registration group: Anmeldegruppe Proseminare
Comments/contents:
Digital audio effects, in the widest sense, denote algorithms that deliberately modify a digital audio signal. Well known examples from music production are, e.g., artificially adding reverberation to a studio recording and the adjustment of the pitch („auto-tune“). Also 3D audio reproduction, over headphones or via loudspeakers, typically rely on digital audio effects. The same holds for the suppression of undesired sounds in a recording.
Learning objectives:
In this proseminar, independently of the exact topic, the students will learn and practice the basics of scientific work, including
- independently delving into and understanding a challenging scientific topic
- structured literature review
- scientific writing and presentation
Didactic concept:
Following a concise introduction into the topic of digital audio effects and the basics of scientific working (see section above), every attendee will delve into a focused sub-area, e.g. a specific audio effect, write a report and give a presentation about the respective topic. After each presentation there will be a discussion round, where the audience will ask questions and give feedback.
Literature:
Zolzer, U. (2002), DAFX: Digital Audio Effects, John Wiley & Sons, Ltd., England.
If necessary, additional literature on specific topics will be provided.
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