Lehrende: Michael Heinecke
Veranstaltungsart:
Proseminar
Anzeige im Stundenplan:
Pros HCI
Semesterwochenstunden:
2
Credits:
3,0
Unterrichtssprache:
Deutsch
Min. | Max. Teilnehmerzahl:
- | 17
Anmeldegruppe: Anmeldegruppe Proseminare
Lernziel:
Die Studierenden verfügen über Schlüsselqualifikationen im Bereich des selbstständigen Recherchierens, Strukturierens, Präsentierens und Moderierens.
Vorgehen:
- Orga und Einführung (Wissenswerb / -genrierung)
- Literaturrecherche (Zitate und Plagiate)
- Einführung in LaTeX
- Typographie (insb. Makrotypographie)
- Wissenschaftliche Visualisierung mit Illustrator und Photoshop I
- Wissenschaftliche Visualisierung mit Illustrator und Photoshop II
- Wissenschaftliches Präsentieren
- Präsentationstools (Powerpoint/Keynote)
- Postererstellung (InDesign oder Powerpoint/Keynote) I
- Postererstellung (InDesign oder Powerpoint/Keynote) II
- Projektaufgabe: One-Page Poster zum Classic Readings
- Abschlusspräsentation
Literatur:
- ?Ivan E. Sutherland (1965). The Ultimate Display. Proceedings of IFIP Congress. pp. 506–508. Retrieved 22 September 2011.
- S.K. Card, T. P. Moran and A. Newell: The Model Human Processor: An Engineering Model of Human Performance. Handbook of Perception and Human Performance, 1986
- M. Weiser: The Computer for the 21st Century (englisch), in: Scientific American
- Paul Morris Fitts (1954). The information capacity of the human motor system in controlling the amplitude of movement. Journal of Experimental Psychology 47(6), pp. 381–391, 1954.
- Hick, William E.; On the rate of gain of information. Quarterly Journal of Experimental Psychology, 4:11–26, 1952.
- Mackenzie, I.S. (1996) Movement time prediction in human computer interaction. In R. Baecker, J. Grudin, W. Buxton and S.
- Greenberg (eds) Readings in Human Computer Interaction: Towards the Year 2000, p483-493, Morgan-Kaufmann.
- Card, S., Moran, T., and Newell, A. (1980) The keystroke level model for user performance time with interactive systems. Communications of the ACM, 23(7), p396-410, ACM Press.
- Kieras, D. E., Bovair, S. (1990), The role of a mental model in learning to operate a device. Cognitive Science, 8, pp. 255-273.
- Bush, Vannevar. "As We May Think". Originally published in Atlantic Monthly, 1945. Reprinted with permission in interactions, Volume III.2, pp. 35--46.
- Card, S. K., Mackinlay, J. D., Robertson, G. G. (1990). The design space of input devices. Proceedings of the Conference on Human Factors in Computing Systems (CHI), pp. 117-124, ACM Press.
- Brad A. Myers. "A Brief History of Human Computer Interaction Technology." ACM interactions. Vol. 5, no. 2, March, 1998. pp. 44-54.
- Brooks, Frederick (1975), The mythical man-month: Essays on software engineering, Chapter 2, Addison-Wesley.
- Bolt, R. B. (1980), "Put-that-there": Voice and gesture at the graphics interface. Proceedings of the Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH), pp. 262-270, ACM Press.
- Nielsen, Jakob, The usability engineering life cycle, IEEE Computer 25, 3 (March 1992), 12-22.
- Hutchins, E. L., Hollan, J. D., Norman, D. A. (1985), Direct Manipulation Interfaces. Journal Human-Computer Interaction, 1(4), pp. 311-338.
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